Playing the game seriously
In the seriousness and rules, feel the charm of the game
In the seriousness and rules, feel the charm of the game
How to use flow to make your game fun?
Design Patterns Revisited: Flyweight
Design Patterns Revisited: Command
Design Patterns Revisited: Command
Starting from NIOH, talking about Japanese monster culture
Cartoon rendering is a completely different thing. Please do not think about it in terms of PBR!!!
[Ransshipment]Have you ever wondered what was the right way to document your Game Design? This post/template may help you get started on your quest for amazing Game Designs.
Architecture, Performance, and Games
The first step in the adventure
Everywhere you see is guidance
Another possibility of everyday life
Analysis of wizard culture in southwest Zhuang nationality
[Vulkan/OpenGL]GLSL language integration plugin configuration
This paper briefly introduces the ancient Chinese folk customs and culture embodied in Paranormal HK
Modern Game Engine - Theory and Practice
From Getting Started To Practice